Protégé : Systemic Dialogue | Ghost Recon
Il n’y a pas d’extrait, car cette publication est protégée.
Il n’y a pas d’extrait, car cette publication est protégée.
Recruitment dialogue for the game The Merlies. In The Merlies, the player finds birds scattered by a tempest (« the Airquake ») and brings them home to …
Excerpts from dialogue written for Hildi de Chérin, a playable character for a stealth / RPG set in French Medieval Times. Hildi is a girl …
Civilian barks for a city builder set in the ancient period. They’re meant to be triggered when the player’s cursor hovers over particular buildings and …
Civilian barks for a city builder set in the ancient period. They’re meant to be triggered when the player clicks on residences and provide information …
These are a series of barks I created for my character Julia Yarusenai, playable character of an in-development project. Trying to tame a ghost Come …