Codex Entries | Lazarus Files
In Ghost Recon: Wildlands, the player can find different types collectibles in the environment: Textual Evidence, Picture Evidence, Recordings… For the Last Rites DLC, I …
In Ghost Recon: Wildlands, the player can find different types collectibles in the environment: Textual Evidence, Picture Evidence, Recordings… For the Last Rites DLC, I …
Systemic dialogue lines for a military sim set in Bolivia. These barks trigger in response to specific gameplay conditions and must coexist with scripted, questline-related …
Recruitment dialogue for the game The Merlies. In The Merlies, the player finds birds scattered by a tempest (« the Airquake ») and brings them home to …
Excerpts from dialogue written for Hildi de Chérin, a playable character for a stealth / RPG set in French Medieval Times. Hildi is a girl …
Character designed for a stealth game / RPG set in 14th Century France. [RPG][Third-person][Playable character] Name: Hildegarde “Hildi” de ChérinAge: 16Gender: FemaleOrganization:• formerly associated to …
These 5 characters were developed for a personal interactive fiction project called Lost in the Rain. The project required a group of children who could …
Names and fluff texts for production buildings for a city builder set in ancient times. The intent here is to give a hint at the …
Civilian barks for a city builder set in the ancient period. They’re meant to be triggered when the player’s cursor hovers over particular buildings and …
Civilian barks for a city builder set in the ancient period. They’re meant to be triggered when the player clicks on residences and provide information …
SCENERY: One of the many slums the suburbs of the megalopolis New Isefet, south of the moon Apophia, have begeted over the years. Poverty and …