Fluff | Production buildings
Names and fluff texts for production buildings for a city builder set in ancient times. The intent here is to give a hint at the …
Names and fluff texts for production buildings for a city builder set in ancient times. The intent here is to give a hint at the …
Civilian barks for a city builder set in the ancient period. They’re meant to be triggered when the player’s cursor hovers over particular buildings and …
Civilian barks for a city builder set in the ancient period. They’re meant to be triggered when the player clicks on residences and provide information …
Excerpts from two pools of 120+ ship names for a strategy game set in ancient times. Any ships constructed by the player would randomly pick …
Decision quests for a city builder set in ancient times where the player embodies a Roman governor in different provinces of the Empire. They would …
Character development of a 3rd party character for a city builder / strategy game set in ancient times. This character assumes the role of « Trader », …
Character development of a 3rd party character for a city builder / strategy game set in ancient times. This character assumes the role of one …
Character development of a worker for a city builder / strategy game set in ancient times. This character lives and works in the player’s settlement. …
Names and fluff texts for goods for a city builder set in ancient times. The intent here is to give a hint at gameplay effects, …
Naming of different levels of City Status for a city builder set in ancient times. When the player reaches certain population levels, an animated banner …