Ship Names
Excerpts from two pools of 120+ ship names for a strategy game set in ancient times. Any ships constructed by the player would randomly pick a name from one of these two pools. The intent here was to create funny names who would also underline the idea of a multicultural Rome with a globalized economy.
Latium-inspired map
| Trader’s Owl | Unbound Titan | Runaway Nymph | Ave Charybdis | Siren’s Steed |
| The Punic Carp | Silk Weaver | The Asp | Dreamfish | Naukratis |
| Jupiter’s Musk | Proletarii Navem | Anfa’s Lullaby | Isis’ Laughter | Achilles’ Keel |
| The Wax Giant | Nanshe’s Vow | Red Sea Envoy | Perpetua | Felicitas |
| Ardent Goat | Ultimatum | Eurytale | Epiales’ Veil | The Merman |
Britania-inspired map
| Flying Eburon | Hardly Solemn | Sick And Tide | No One Caers | Cunning Seal |
| The Banshee | Bride Spear | Orishannon | Salaminia | Floating Harp |
| The Sirsir | Silver Lining | Bended Sword | Belle-Taine | Lug’s Riddle |
| Anoddyn | Spirits Chatter | Imboat | Aulus Dé Danann | Speak No Eel |
| Valiant Trout | Salmon Of Knowledge | The Fair Folk | Riotous Bee | The Changeling |
City Status
Naming of different levels of City Status for a city builder set in ancient times. When the player reaches certain population levels, an animated banner will trigger to inform them that their City reached a new Status.
| Houses | City Status |
| 1 | New Outpost |
| 5 | Rising Outpost |
| 10 | Prominent Outpost |
| 20 | Small Vicus |
| 30 | Unfurling Vicus |
| 40 | Large Vicus |
| 50 | Quiet Town |
| 75 | Budding Town |
| 100 | Major Town |
| 150 | Fledgeling Municipia |
| 175 | Growing Municipia |
| 200 | Established Municipia |
| 250 | Wide Municipia |
| 300 | Young Polis |
| 350 | Fair Polis |
| 450 | Vast Polis |
| 550 | Boundless Polis |
| 600 | Minor Colonia |
| 650 | Grand Colonia |
| 750 | Immense Colonia |
| 850 | Ostentatious Colonia |
| 900 | Nascent Megalopolis |
| 950 | Overgrown Megalopolis |
| 1000 | Gigantic Megalopolis |
| 1100 | Endless Megalopolis |
Other historical references were studied: pagus and burgus were nice alternatives for vicus, and civitates was considered instead of Town, as it indicates a quite ordinary city in the Roman world. The choices made here try to balance flavor, educational content and clarity for the player.