Fluff | Goods

Names and fluff texts for goods for a city builder set in ancient times. The intent here is to give a hint at gameplay effects, and bits of historical context where possible. The goods in bold are citizen’s Needs and providing them will affect gameplay, so this layer had to be taken into account as well in the writing.

Public ServiceEffectFluff
Cattle Market+1 population
+2 income
-2 health
People gather here to trade denarii (and diseases)
Latrines+1 population
+2 health
-1 income
A place of socialization and relief. Be sure to toss a coin to the luck shrine.
Sanctuary+2 happiness
+3 belief
-2 income
Whatever deity lives here looks after your citizen’s welfare – as long as sacrifices are in order.
Fountain+2 population
+4 fire safety
Watering your citizens and sometimes your streets.
School of Rethoric+7 knowledge
-1 income
-2 belief
Entrusted ex-slaves teach grammar and the latest philosophies – even the most disruptive ones.
Forum+2 population
+2 income
+2 Fire safety
+2 prestige
A wide fireproof space embodying the life of the city, where one can speak and rise.
Baths+3 population
+4 Fire Safety
+2 Health
-2 Income
A social mind in a cleaned body. Entry fee is symbolic and here, fire will never take.
Theater+7 happiness
+4 knowledge
-3 income
A place to guffaw at other people’s worries and lose coin – occasionally ignorance.
Temple+3 population
+9 belief
-3 income
-2 knowledge
Godly patrons of goldy importance are revered by all here – everything else, forgotten about.
Amphitheater+4 population
+9 happiness
+3 belief
+3 knowledge
+9 prestige
-4 income
Ostentatious displays and transcendant games for crowds made up of each and every social layer.
Horse Market+1 population
+1 income
The best horses in town are worth the journey – and the price.
Tavern+1 population
+2 happiness
-1 health
Migraine is such a small price for meeting with new people and a laugh.
Tattooist+3 belief
+1 knowledge
-1 income
Younger one’s skins preserve ancient secrets.
Proving Grounds+2 population
+3 prestige
-2 income
Here everyone may gamble their tunic away, rise to glory or anything in between.
Bardic Hearth +1 population
+3 happiness
+3 knowledge
-2 income
News from the world coming in rhymes and dance.
Fanum+1 population
+1 income
+4 belief
-1 knowledge
It’s not clear who exactly is honored here, but the auguries never lie. Or do they?
Nemeton+6 belief
+2 knowledge
-2 Fire safety
Where the old ways are remembered and the old words are spoken.

Example of early implementation for the Public Service Needs fluff:

NeedEffectFluff
Cockles+1 population
+1 happiness
This taste brings everyone out of their shell.
Smoked Eels+ 2 population
+1 income
Big enough to feed a solid three people and then some to spare.
Tunics+2 incomeEven liberti open their wallet for woollen wares.
Reed Shoes+2 healthKeeps most of the foot rot away.
Cheese+2 population +2 incomeThis most portable dairy specialty draws a crowd.
Beer+1 population
+3 happiness
+2 Fire safety
-2 knowledge
Makes most problems go away at the expense of the brain.
Trousers+2 income
+2 health
-1 fire safety
Proud Celts wear braccae against cold – whatever Romans say, they look on fire.
Rings+2 happiness
+2 belief
Shimmering rings catch the eye and bind the soul.
Drinking Horns+2 income
+2 happiness
Expertly hollowed out, soon to be filled with liquid joy.
Racing Chariots (Britannia)+3 income
+1 prestige
These are why Celtic efficiency is known all over the world.
Racing Chariots (Latium)+5 income
+4 happiness
-1 population
Equites yearn to make all errands in this cart, at any cost.
Fungi+5 belief
+3 knowledge
-3 health
What doesn’t kill you makes you wiser.
Wine+3 income
+3 happiness
+2 belief
-1 knowledge
Ideal for libations – public, private, or both when it makes one dumb enough.
Cloaks+3 income
+3 health
Even statuettes wear these precious warm cloaks.
Torcs (Britannia)+4 income
+3 prestige
Worn only by the most venerable members of the community.
Torcs (Latium)+8 income
+4 belief
Said to choke the wearer if they ever speak a knowing mistruth. Looks majestic, though.
Golden Sickles+3 income
+3 belief
Ceremonial instruments will cut through everything but prices.
Lyres (Britannia)+3 happiness
+3 knowledge
A stirring accompaniment for stories, odes and satires.
Lyres (Latium)+4 income
+4 happiness
+4 knowledge
Echoes of noble culture made by skillful barbarians hands.
Bread+3 population
+1 income
Bread dole ensures your cities don’t turn ghostly.
Sausages+2 population
+2 happiness
Finally a non-fishy, tasty food! Everyone is here for it.
Brooches+3 income
+1 belief
The joy of keeping a chiton from becoming a chitoff can’t be too expensive.
Sandals+1 population
+2 health
+2 prestige
Softer on the feet than the rocky roads people take every day.
Lamps+4 income
+4 belief
-3 fire safety
The trend for these ceremonial lamps is burning bright.
Writing Tablets+4 knowledge
-1 belief
Users believe in little but written facts.
Bird Tongues in Aspic+4 income
+4 prestige
-2 happiness
No one in high society will admit that it tastes horribly: that’s not where its value lies.
Togas+3 population
+2 income
+5 prestige
-2 fire safety
Symbols of an office valued by many, but no shield against flames.
Handmirrors+5 income
+2 knowledge
Seeing yourself is the prized beginning of wisdom.
Fine Glass+4 income
+4 prestige
Precious transparency makes the bearer’s status clear.
Cutlery+4 income
+3 health
Silver is easier to clean than hands and harder to come by.
Porridge+3 population
-1 happiness
A bland block of grain down to the stomachs of many.
Sardines+1 population
+1 health
The omega if not alpha of healthy food for all.
Pileus+2 HappinessDoesn’t it feel nice to be free?
Garum+3 HappinessLife becomes worth living, meal after meal.
Stolas+3 income
+1 Prestige
-1 Fire safety
Elegance is a fragile, flammable thing – but worth a lot.
Oysters with Caviar+3 population
+4 income
+3 health
Jewels of the sea increase the lifespan of the rich.
Cosmetics+3 income
+5 happiness
+4 prestige
-2 health
One must suffer, poison oneself and spend lots of money to be beautiful, but what a shine!
Painted Statues+5 income
+5 belief
Expertly painted statues whose heads one can adapt to the creed of the moment.
Palanquins+5 income
+7 prestige
-2 health
A finely decorated litter; good for the reputation, bad for the heartrate.

Examples of early implementation for the Needs fluff:

GoodFluff
WoodOne can still count the years this tree lived before the axe came.
TimberSliced to the point they can’t grow back anymore.
EelsSlimy, long and oddly exquisite.
MudStands on liquid ground.
CoalFlammable Earth.
TilesRedirect rain.
SheepThe sheep is holding onto the wool for now.
ReedsThe first thing any wader learns is how to reed.
Wattle & DaubLow footprint and excellent insulation will become highly fashionable in time. Just you wait.
OchsThey’re bigger than you. Fortunately, they’re also gentler.
MilkOnce meant for a calf.
BarleyGrowing despite the wind! An inspiration.
MaltForever trapped between sprouted and not.
Yellow DyeSoon to be welded onto cloth.
PeatFlammable plant fossils.
SailsShip wings.
ChassisA chariot without the char, but in right order.
PoniesCompressed horses with fluffy manes.
GraniteGrey rock with a twist. Lived in a volcano once.
AmberThe tears of a god, a tree, or both.
SilicaPortions of a beach, ready to export.
PigsIntelligent, omnivorous social animals; like looking in a mirror.
Iron OreThis humble ore is the seed of many luxuries and atrocities.
IronAll impurities have been ironed out.
SaltThe best way to conserve organic matter and your advantage at verbal jousting.
WeaponsOne of the factors explaining economic supremacy.
Murex SnailThey were born by design and will contribute to another one.
GlassIt’s actually a liquid.
HandlesKeeps your citizens from cutting their own hands.
PerfumeThe answer to most neighboring problems.