Names and fluff texts for goods for a city builder set in ancient times. The intent here is to give a hint at gameplay effects, and bits of historical context where possible. The goods in bold are citizen’s Needs and providing them will affect gameplay, so this layer had to be taken into account as well in the writing.
| Public Service | Effect | Fluff |
| Cattle Market | +1 population +2 income -2 health | People gather here to trade denarii (and diseases) |
| Latrines | +1 population +2 health -1 income | A place of socialization and relief. Be sure to toss a coin to the luck shrine. |
| Sanctuary | +2 happiness +3 belief -2 income | Whatever deity lives here looks after your citizen’s welfare – as long as sacrifices are in order. |
| Fountain | +2 population +4 fire safety | Watering your citizens and sometimes your streets. |
| School of Rethoric | +7 knowledge -1 income -2 belief | Entrusted ex-slaves teach grammar and the latest philosophies – even the most disruptive ones. |
| Forum | +2 population +2 income +2 Fire safety +2 prestige | A wide fireproof space embodying the life of the city, where one can speak and rise. |
| Baths | +3 population +4 Fire Safety +2 Health -2 Income | A social mind in a cleaned body. Entry fee is symbolic and here, fire will never take. |
| Theater | +7 happiness +4 knowledge -3 income | A place to guffaw at other people’s worries and lose coin – occasionally ignorance. |
| Temple | +3 population +9 belief -3 income -2 knowledge | Godly patrons of goldy importance are revered by all here – everything else, forgotten about. |
| Amphitheater | +4 population +9 happiness +3 belief +3 knowledge +9 prestige -4 income | Ostentatious displays and transcendant games for crowds made up of each and every social layer. |
| Horse Market | +1 population +1 income | The best horses in town are worth the journey – and the price. |
| Tavern | +1 population +2 happiness -1 health | Migraine is such a small price for meeting with new people and a laugh. |
| Tattooist | +3 belief +1 knowledge -1 income | Younger one’s skins preserve ancient secrets. |
| Proving Grounds | +2 population +3 prestige -2 income | Here everyone may gamble their tunic away, rise to glory or anything in between. |
| Bardic Hearth | +1 population +3 happiness +3 knowledge -2 income | News from the world coming in rhymes and dance. |
| Fanum | +1 population +1 income +4 belief -1 knowledge | It’s not clear who exactly is honored here, but the auguries never lie. Or do they? |
| Nemeton | +6 belief +2 knowledge -2 Fire safety | Where the old ways are remembered and the old words are spoken. |
Example of early implementation for the Public Service Needs fluff:

| Need | Effect | Fluff |
| Cockles | +1 population +1 happiness | This taste brings everyone out of their shell. |
| Smoked Eels | + 2 population +1 income | Big enough to feed a solid three people and then some to spare. |
| Tunics | +2 income | Even liberti open their wallet for woollen wares. |
| Reed Shoes | +2 health | Keeps most of the foot rot away. |
| Cheese | +2 population +2 income | This most portable dairy specialty draws a crowd. |
| Beer | +1 population +3 happiness +2 Fire safety -2 knowledge | Makes most problems go away at the expense of the brain. |
| Trousers | +2 income +2 health -1 fire safety | Proud Celts wear braccae against cold – whatever Romans say, they look on fire. |
| Rings | +2 happiness +2 belief | Shimmering rings catch the eye and bind the soul. |
| Drinking Horns | +2 income +2 happiness | Expertly hollowed out, soon to be filled with liquid joy. |
| Racing Chariots (Britannia) | +3 income +1 prestige | These are why Celtic efficiency is known all over the world. |
| Racing Chariots (Latium) | +5 income +4 happiness -1 population | Equites yearn to make all errands in this cart, at any cost. |
| Fungi | +5 belief +3 knowledge -3 health | What doesn’t kill you makes you wiser. |
| Wine | +3 income +3 happiness +2 belief -1 knowledge | Ideal for libations – public, private, or both when it makes one dumb enough. |
| Cloaks | +3 income +3 health | Even statuettes wear these precious warm cloaks. |
| Torcs (Britannia) | +4 income +3 prestige | Worn only by the most venerable members of the community. |
| Torcs (Latium) | +8 income +4 belief | Said to choke the wearer if they ever speak a knowing mistruth. Looks majestic, though. |
| Golden Sickles | +3 income +3 belief | Ceremonial instruments will cut through everything but prices. |
| Lyres (Britannia) | +3 happiness +3 knowledge | A stirring accompaniment for stories, odes and satires. |
| Lyres (Latium) | +4 income +4 happiness +4 knowledge | Echoes of noble culture made by skillful barbarians hands. |
| Bread | +3 population +1 income | Bread dole ensures your cities don’t turn ghostly. |
| Sausages | +2 population +2 happiness | Finally a non-fishy, tasty food! Everyone is here for it. |
| Brooches | +3 income +1 belief | The joy of keeping a chiton from becoming a chitoff can’t be too expensive. |
| Sandals | +1 population +2 health +2 prestige | Softer on the feet than the rocky roads people take every day. |
| Lamps | +4 income +4 belief -3 fire safety | The trend for these ceremonial lamps is burning bright. |
| Writing Tablets | +4 knowledge -1 belief | Users believe in little but written facts. |
| Bird Tongues in Aspic | +4 income +4 prestige -2 happiness | No one in high society will admit that it tastes horribly: that’s not where its value lies. |
| Togas | +3 population +2 income +5 prestige -2 fire safety | Symbols of an office valued by many, but no shield against flames. |
| Handmirrors | +5 income +2 knowledge | Seeing yourself is the prized beginning of wisdom. |
| Fine Glass | +4 income +4 prestige | Precious transparency makes the bearer’s status clear. |
| Cutlery | +4 income +3 health | Silver is easier to clean than hands and harder to come by. |
| Porridge | +3 population -1 happiness | A bland block of grain down to the stomachs of many. |
| Sardines | +1 population +1 health | The omega if not alpha of healthy food for all. |
| Pileus | +2 Happiness | Doesn’t it feel nice to be free? |
| Garum | +3 Happiness | Life becomes worth living, meal after meal. |
| Stolas | +3 income +1 Prestige -1 Fire safety | Elegance is a fragile, flammable thing – but worth a lot. |
| Oysters with Caviar | +3 population +4 income +3 health | Jewels of the sea increase the lifespan of the rich. |
| Cosmetics | +3 income +5 happiness +4 prestige -2 health | One must suffer, poison oneself and spend lots of money to be beautiful, but what a shine! |
| Painted Statues | +5 income +5 belief | Expertly painted statues whose heads one can adapt to the creed of the moment. |
| Palanquins | +5 income +7 prestige -2 health | A finely decorated litter; good for the reputation, bad for the heartrate. |
Examples of early implementation for the Needs fluff:


| Good | Fluff |
| Wood | One can still count the years this tree lived before the axe came. |
| Timber | Sliced to the point they can’t grow back anymore. |
| Eels | Slimy, long and oddly exquisite. |
| Mud | Stands on liquid ground. |
| Coal | Flammable Earth. |
| Tiles | Redirect rain. |
| Sheep | The sheep is holding onto the wool for now. |
| Reeds | The first thing any wader learns is how to reed. |
| Wattle & Daub | Low footprint and excellent insulation will become highly fashionable in time. Just you wait. |
| Ochs | They’re bigger than you. Fortunately, they’re also gentler. |
| Milk | Once meant for a calf. |
| Barley | Growing despite the wind! An inspiration. |
| Malt | Forever trapped between sprouted and not. |
| Yellow Dye | Soon to be welded onto cloth. |
| Peat | Flammable plant fossils. |
| Sails | Ship wings. |
| Chassis | A chariot without the char, but in right order. |
| Ponies | Compressed horses with fluffy manes. |
| Granite | Grey rock with a twist. Lived in a volcano once. |
| Amber | The tears of a god, a tree, or both. |
| Silica | Portions of a beach, ready to export. |
| Pigs | Intelligent, omnivorous social animals; like looking in a mirror. |
| Iron Ore | This humble ore is the seed of many luxuries and atrocities. |
| Iron | All impurities have been ironed out. |
| Salt | The best way to conserve organic matter and your advantage at verbal jousting. |
| Weapons | One of the factors explaining economic supremacy. |
| Murex Snail | They were born by design and will contribute to another one. |
| Glass | It’s actually a liquid. |
| Handles | Keeps your citizens from cutting their own hands. |
| Perfume | The answer to most neighboring problems. |