Systemic dialogue lines for a military sim set in Bolivia. These barks trigger in response to specific gameplay conditions and must coexist with scripted, questline-related dialogue.
PC – Ghosts systemic dialogue
The Ghosts are members of an elite tactical force within the US army. They specialize in covert operations led outside of the US jurisdiction. In the context of Ghost Recon Wildlands: Last Rites, their opponents belong to a faction operating like a cult; hostiles are masked and the atmosphere is generally more tense and grim than in other Wildlands questlines. The lines needed to reflect that while keeping the Ghosts’ personalities intact.
| Trigger | Line |
| Car chase – Penitentes start pursuit | Heads up. Cult’s after us. |
| Masked assholes on our tail. | |
| Hey! Fanatics on the road! | |
| [light] Cult took a liking to us, eh? | |
| Chief, got ourselves some stalkers. | |
| Fuckers on our tail. | |
| Car chase – Penitentes still in pursuit | Floor it, we got the whole fucking carnival on our six. |
| Fanatics still on our tail. Any ideas? | |
| Cult ain’t letting up. What we doin? | |
| They’re on our ass. We need to move. | |
| [annoyed] Shit, they got nothing else to do? | |
| Freak show still trailing us. | |
| Fuckin’ cult don’t know when to quit! | |
| Fight – Penitentes join the fight | We got a problem. Cultists joining the fight. |
| More masks joined the party. | |
| Cultists moving in! | |
| We got more masked bros in the mix. | |
| Jesus, more targets incoming. | |
| More hostiles. Great. | |
| Hey, cult wants to play. | |
| Reinforcements! The fuck did they come from? | |
| Proximity – Penitentes spotted | Eyes up. Targets inbound. |
| Cult’s coming in. | |
| Aaaand zealots incoming. | |
| Targets in sight. | |
| Masked targets. Carnival’s in town. | |
| Will you look at that? Group of cultists. | |
| Eyes on a band of hermanos. | |
| That one was assigned creepy at birth. | |
| Hostile dual-wielding. Twice the fun. | |
| Gunman over there. | |
| Target’s looking for a fight. | |
| That one’s sporting two guns. | |
| Shit. That one’s got a machine gun. | |
| Well [stress]he looks like he can take a punch. | |
| Eyes on the prize. Nice machine gun this one has. | |
| Judging by the machine gun? Hostile. | |
| We got the Assistant Mayor of Crazytown here. | |
| Hey. Is that one of their bosses? | |
| Cult bigwig in the area. | |
| That one’s leading the others. | |
| Eyes on whatever they call their leaders. | |
| Fanatic with a gun. That always ends well. | |
| I got a target here. | |
| You get a rifle. Everyone gets a rifle. | |
| And that, my friends, is a rifleman. | |
| Got an angle on a cultist. | |
| There. A sniper. | |
| Sniper. How does he even see through that mask? | |
| Gotcha. A sniper. | |
| Peeped a sniper here. | |
| Two cultists joined the chat. | |
| Party of two here. | |
| Watch out. Two of em. | |
| I count three hostiles. | |
| Three tangos? More like a waltz. | |
| There’s the motherfuckers. | |
| We got company. Stay sharp. | |
| Figure they can breathe under those masks? | |
| Careful. Cult’s here. | |
| Those [beat] are definitely hostiles. | |
| Proximity – Bear trap spotted | Trap over here. Watch your step. |
| Here. It’s a trap. | |
| My my, that grandma has some [stress]gnarly-looking teeth. | |
| See that? There’s a trap. | |
| Watch where you’re stepping, those things bite. | |
| Trap detected. Don’t fall for it. | |
| Hell! That could sting. | |
| Don’t, er, step on that. | |
| Check the ground. Trap. | |
| Ouch. That thing has teeth. | |
| Proximity – Tripwire spotted | Wire. Now [stress]that would be a bad trip. |
| Careful! Hostiles rigged the area. | |
| Oh, don’t trip on [stress]that. | |
| Careful. Tripwires. | |
| Tripwire. What am I, a bird? | |
| I spot a wire. | |
| Let’s not trip on that. | |
| Action – Trap disarmed | Disabled it. Path’s clear. |
| Trap’s done for. Let’s go. | |
| There. Problem solved. | |
| No catch of the day for you. | |
| Clear. | |
| Fixed it. Let’s go. | |
| Disengaged. | |
| Trap’s dead. | |
| Disarmed. Coast is clear. | |
| Nice. And done. | |
| Won’t work so well now. | |
| That problem’s gone. |
NPC – Los Penitentes systemic Dialogue
[WIP section] Los Penitentes are followers of La Llorona, Last Rites main antagonist. They come from various backgrounds: some were farmers, others ex-rebels or even ex-cartel or ex-Unidad. La Llorona managed to inspire them all to follow her despite their being enemies in the past. They fight against globalized-capitalism-colonialism, but they’re also deeply indoctrinated. They think their leader came back from the dead to free them and pray to her like she’s a goddess.
| Trigger | Line in English | Line translated in Spanish |